Hi all,
I’m working with Clay brush and I’m starting to appreciate it, but I’ve noticed strange artifact: put simmetry on, let’s say on X, then sculpt from one side to other one and you’ll have a little, light depression just where strokes meet, so I have to smooth it to have a clean sulpting wasting time and sculpting.
It seems to me that there wasn’t in 3.1. Could you confirm?
I like brushes can follow the mesh, they can be tangent, but I miss the normal brushes behaviour as in 3.1.
For example, the Clay brush gives me strange results where are corner, I mean, where there’s a fast change in shape: is it possible to avoid the tangent feature for brushes?
Thanks in advance.