ZBrushCentral

Clato Sketchbook

Thanks Webhead!

The high poly is done (except few little changes). Now I´m going to start working on the low poly one. Hope you like it :slight_smile:

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nice stuff! any tips on how you did the boots?

this is great!

really nice! cant wait to see him textured!

Thanks dudes, nassosa I also want to see it finished soon :wink:
Brian20 the boots are pretty easy, most of the seams are just the standard brush with an alpha and playing with the lazy steps. Another of the tips I´ve used I saw it on mabdelfatah thread, check it out if you can :slight_smile:

Those are the coolest boots I’ve ever seen, I think. :slight_smile:

Thanks jan19 :wink:

Looking FANTASTIC bro!
The changes in his FACE looks really natural.
Can’t wait till you FINISH HIM !!
:smiley:

Hi all, I stopped my last character to work on the comicon challenge 2015. Sorry but I didn´t had time to move this images until now. I´ve worked hard to finish it in time, there are things to improve but I´m happy of the results. The idea was to have a character prepared for games and I ended with a 24.564 tris model. Modeled in Zbrush and Max, retopology with Topogun and Max, textured with Quixel and rendered in MT2. Hope you like it :wink:

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Ok, it´s been a long time since my last post, but here is an special one for me :slight_smile:

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