Hi! I’ve tried to search for solutions and it seems that GoZ writes some ID to each mesh when using it, so it doesn’t matter if I alter the topology, Zbrush recognizes the mesh and says it’s already in the job-folder…
I could solve it myself by first exporting my mesh from C4D R21 as an OBJ. Then I imported this in ZBrush 2022 (and set it up how I’d like to work with it).
From Zbrush I could now send the mesh to C4D and import it using the ’Valkaari-goz-plugin’. And now it was also possible to use the same plugin to send it back to ZBrush for further work.
Not sure, but this mostly happens to me when I open old meshes that has already been in Zbrush. New meshes/object can be sent directly to ZBrush from C4D, without the need to first export the OBJ (as mentioned in the beginning).
Hope this helps you too!