Hello community,
does anyone of you guys use Cinema 4D? I was once able to import an .obj with multiple parts in a Null into ZBrush, sculpt it, re-import it into C4D with all its parts in a Null in a right naming convention. But now I am not able to reproduce this again. It all comes in as one merged mesh.
Does anyone know why?
I have used goZ, but I do not want subgroups.
Thanks in advance, any thoughts on this would be appreciated!