ZBrushCentral

Character Real Time / Unreal 5

One of the most challenging projects I have done. It has been a nice way in which I have been able to study and learn different techniques, not only modeling and texturing but also lighting. This character I have done from scratch, modeling, texturing, look dev, and lighting. This is the final result in Unreal 5, I hope you like it.
I was inspired by the concept art of the great artist Filipe Pagliuso.
Hit me up with any comments of feedback! It is all welcome!
Cheers