This is Hugh The Hand, a character from the excellent book series, The Death Gate Cycle. This is how I picture him to look like. He’s my second head model in Zbrush, base model done in Blender, and I used zapplink in Photoshop for some texture work.
I think overall it came out good. I’m still learning a lot of things in Zbrush. The model isn’t 100% how I’d like it to be for a finished piece, but I think I just need more practice to learn the material controls better, the lighting and rendering…all 3 of those things I’m completely new to. I’m used to doing low poly game models with only a diffuse texture and no lighting whatsoever
I think I did well on the modeling, I didn’t want to get into small details like pores or anything, I wanted to leave that to the texture. The texturing was hard as I never used photos before combined with painting(usually I just do all painting). So it was quite a challenge. I wasn’t shooting for 100% realism, but more of a stylized look. Basically I just wanted him to look like Hugh, and to look good I’m not sure I achieved that however…I don’t want it to look like it’s supposed to be photo-real, but falls short and is obvious. At any rate I’ve been working/staring at it for too long now so I need a break. But the piece is finished at any rate, and I learned a lot from it
Anyway, I’d like your input on it, to tell me areas I could approve on. Thanks
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