I sculpted a character with the mouth close but with a mouth bag, so i want to open the mouth with 3Dlayer, the problem is the polygon are way too stretched when i open it. I would like to know how to have a normal amount of polygon even if the mouth is open ?
I saw several tutorial but what they are doing is sculpting the head with open mouth then zremesh it, project then close it with 3D layer, But in my case, since the sculpt is already finished, I will loose the details
What is the normal method people use ?
Thanks for your answer