Well, if the model is not rigged yet, you could go to the lower level (for an example to your original one) by pressing Shift+D ( only if you still have lower divisions) then press this little button called “Cage” it will push points to make the low model look more close to your high model (It will look like it’s messed up, but it’s just trying to set everything up as close as possible to the higher sub’ds… Once you will smooth this messed up looking geometry you will get very close to what you had in zbrush on high levels.), then go to the export and export it, there are several options in export like would you like to smooth your UVs, would you like to have groups and so on…
you also could make a displacement map, but it’s a lot more of a headech and i dont think you would want to try that, because your model doesnt look very much detailed, besides 400.000 polygons are not that much…
so if you are using zbrush just to give basic shape your model, i’d suggest you do that by adding more geometry in max or whatever you are using and shaping it in zbrush, that way you wont waste your memory by adding useless polygons…
when you are done detailing your character post it here and we will see which is the best way to export it.
just try to keep in mind, its very important NOT to delete your lower subdivision levels if you are planning on animating him, otherwise you will end up doing all over again.
shortcuts “D” to go higher levels “Shift+D” to go lower levels.