ZBrushCentral

Character design 3D Moon

Hy everyone,
Character made on the Zbrush software for blocking and high poly
Retopology and Uv made with 3ds max.
For the textures everything was done on Substance painter.
I made the rendering on the real time engine Marmoset Toolbag.
Original concept by : Rustan Curman

See you soon

(https://www.artstation.com/artwork/bKb6lE)
Instagram : https://www.instagram.com/quentin_gud/