Hy everyone,
Character made on the Zbrush software for blocking and high poly
Retopology and Uv made with 3ds max.
For the textures everything was done on Substance painter.
I made the rendering on the real time engine Marmoset Toolbag.
Original concept by : Rustan Curman
See you soon
(https://www.artstation.com/artwork/bKb6lE)
Instagram : https://www.instagram.com/quentin_gud/