Hello,
I made a low poly axe (with multiple parts) in 3ds Max, unwrapped it and imported the same in Zbrush. The axe has multiple sub tools, each unwrapped already. I am now done detailing sculpting and poly painting all the sub tools of the axe. However, I noticed that after doing a test run for generating a combined texture map (by Multimap exporter) of all the sub tools, there were some UV elements which overlapped each other stating the overlaps while I did the unwrapping in 3Ds Max.
I want to fix the overlaps but I am confused how to apply the poly paint and sculpt details to the same axe, but with the changed UVs.
P.S: I didn’t generate any maps yet. So the model with its sub tools still has the sculpting and poly paint details.
Please help me on what to do here!