Hello… everyone in this forum, I’m very happy to post in this thread who have many great artist around the globe. i hope for some C&C and finally this is some of my works for forum challenge and i hope you guys could enjoy it, thanks
maya + mentalray
what do you think guys… critique needed
Looks good but a little waxy. He needs more breakup in the spec. Also very orange. Keep going!
Maxim_fleury: thanks sir, already fix that waxy body… and desaturate the skin tone… how about now?
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change the texture and put the eyebrows, maybe he looks better now?
fix body and hand anatomy… and eyebrows, still thinking how to make it better…
<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>I’m no experienced 3d artist but the 2D artist in me says give more structure to the abdominals, bring out the pecs more and define your deltoids: [http://www.ironworkout.com/chestbig.jpg
There is a muscle group under the arm and around the upper rib cage that could use more exaggeration as well.](http://www.ironworkout.com/chestbig.jpg)
Something funky is going on with your normal map. They seem to be inverted …
ButtercupSaiyan & A.Ceylan: the bicep and deltoid area are fixed, i think there are some issue on the normal map that has inverted… now it looks better, thanks guys
<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>Yeah, it’s a small change but it’s nicer now~
ButtercupSaiyan: yep, and now he have new hair… hehe
work on body anatomy (chest, deltoid, bicep, finger and hand), put the blackbody/mentalray into light and camera lense, photographic lense shader, and DOF… let me know what you think guys so i can make some changes, thanks…:D:D
another render with better hair specular…
yay, Mr. Chan has finally show up with his new outfit…
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Good job. Jackie Chan is alive right))
At first glance it looks like a work of 3D scanner
have to finalize this here b’cause the maya and zbrush file was corrupted…