ZBrushCentral

Chanf - ArtBook

Hello… everyone in this forum, I’m very happy to post in this thread who have many great artist around the globe. i hope for some C&C and finally this is some of my works for forum challenge and i hope you guys could enjoy it, thanks :smiley:

Attachments

test13.jpg

CharacterStrip3.jpg

4a.jpg

CharacterStrip2b.jpg

beauty.jpg

presentation.jpg

construction.jpg


‘Jackie Chan’ is for IndoCG forum contest

test15.jpg
maya + mentalray
what do you think guys… critique needed

Looks good but a little waxy. He needs more breakup in the spec. Also very orange. Keep going!

Maxim_fleury: thanks sir, already fix that waxy body… and desaturate the skin tone… how about now?

Attachments

test17.jpg

change the texture and put the eyebrows, maybe he looks better now?
test18.jpg

fix body and hand anatomy… and eyebrows, still thinking how to make it better…
test18b.jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg><svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>I’m no experienced 3d artist but the 2D artist in me says give more structure to the abdominals, bring out the pecs more and define your deltoids: [http://www.ironworkout.com/chestbig.jpg

There is a muscle group under the arm and around the upper rib cage that could use more exaggeration as well.](http://www.ironworkout.com/chestbig.jpg)

Something funky is going on with your normal map. They seem to be inverted …

ButtercupSaiyan & A.Ceylan: the bicep and deltoid area are fixed, i think there are some issue on the normal map that has inverted… now it looks better, thanks guys
test18d.jpg

<svg version=“1.1” baseProfile=“full” xmlns=“http://www.w3.org/2000/svg” style=“height: 0; width: 0; position: fixed”> <filter id=“bpm-darkle”> <feColorMatrix in=“SourceGraphic” type=“hueRotate” values=“180”></feColorMatrix> </filter> <filter id=“bpm-invert”> <feColorMatrix in=“SourceGraphic” type=“matrix” values=" -1 0 0 0 1 0 -1 0 0 1 0 0 -1 0 1 0 0 0 1 0"></feColorMatrix> </filter> </svg>Yeah, it’s a small change but it’s nicer now~

ButtercupSaiyan: yep, and now he have new hair… hehe
test19.jpg

work on body anatomy (chest, deltoid, bicep, finger and hand), put the blackbody/mentalray into light and camera lense, photographic lense shader, and DOF… let me know what you think guys so i can make some changes, thanks…:D:D
test20.jpg

another render with better hair specular…
test20b.jpg

yay, Mr. Chan has finally show up with his new outfit…
test21.jpg

Attachments

test21.jpg

Good job. Jackie Chan is alive right))
At first glance it looks like a work of 3D scanner

have to finalize this here b’cause the maya and zbrush file was corrupted… :frowning:
test24.jpg

ciei3: thanks man… it was fun doing the process until it damage… lol…