ZBrushCentral

Center line Symmetry

hi there,

i’ve searched the forum but found nothing about this :

is there a way like in mudbox to keep symmetry in order to sculpt on both side of an S-shaped snake for exemple ? :o

thanx in advance

if the mesh itself is symmetrical but posed yes you can use poseable symmetry.

transform --> Activate Symmetry --> Use poseable symmetry

yes zbrush has posable symmetry but it is different from mudbox because mudbox uses what is called vertex symmetry which is calculated by vertex order and when going up in down subdivision levels it does not lose symetry in zbrush it does lose symetry you have to activate it again every time you go up and down subdivisions as opposed to zbrush which does not it more or so looks at the mesh and sees simularites and weighs the location for both sides depending on the pose you have. so to answer your question yes mudbox and zbrush both have symmetry but each work in there own way to calculate the out come between both sides of the mesh. it would be nice if zbrush could incorporate vertex symmetry in the future because it really does help for snakes or vines that wrap around columns it would be great to see in the next installment.

thanx guys :slight_smile: