This is a piece i am working on for a game concept in University. The Centaur character guards the seventh circle of hell. The Mesh is about 2500 polys big. This is a render test for Normal maps in 3DSMax. The mesh was originally made in max but sculpted and painted(what little paint is on it) in Zbrush. It is by no means finished but I think its a good start.
This is the work I have done in the actual sculpt so far.
So far a good model, but there are some things I noticed on the posed version (understanding that it is still a WIP). He is holding a recurve bow, which are very stiff and require a lot of strength to draw back. There doesn’t seem to be enough tension in the hands, forearms, upper arms and chest muscles for both arms. For the left, I would like to see more defined forearm muscles and a little more deltiod. For the right arm, definition in hand and fingers, forearm, biceps, deltoid, and muscle fibers in chest to create the tension of drawing a bow.
And the fingers don’t match up in the string. The pointer digit should be wrapped around like the middle finger is. And take a look at some pictures of archers drawing their bows, as many will even use their ring finger. With a bow like this, the required strength and stabilization may be necessary.
Cool model so far, just some additional things to look at.
All good points, thanks very much. I noticed a lack of tension in the left deltoid and triceps just after I posted this image. Your right it’s still very much a WIP. Cheers mate.
Here I have tried to add some more muscle stress and fixed the problems with the fingers as gboess pointed out (cheers gboess!).
Nice tendons in the wrist. One other thing I just noticed while looking at your new post, which is the placement of the left hand on the bow. It should be more centralized on the bow, right up underneath where the arrow is.
Nice one, cheers for the link, I’ll get right on it.
This is a bit of texture testing. The mesh is by no means finished but I like to take a break from doing the same thing all the time.
This is an update of the face sculpt and texturing. I have given the centaur a more human look.
Trying out some SSS in max.
love the sss render, a suggestion about your form…I noticed that you did a really good detail interpretation of his body but when i look at his face it seems kinda bland…it looks like you can push more forms in his face especially around creased areas (around the eyes and mouth) to balance the details of the torso, or you just didn’t get to it yet?
…hope this was helpful…
Thanks RiVvenGuard! I have been having trouble with my normal maps. The whole mesh is a single block and the UV’s are the same. For some reason, in max, when I pump up the normal intensity, the face starts to show all the wrinkles and definition but the body starts to look really over defined and blocky. Trying to find a solution.
I think it’s starting to shape up now. I need more detail!
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