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Celtic Warrior - Realtime Character

Hi! This is my latest Real-time character study based on Jian Li concept.
Sculpt in ZBrush, retopo in Maya, bake in Marmoset, and textures in Substance Painter.
I’ve decided to use this guy to study more about Unreal’s strand-based workflow for hair. Groom created with XGen.

https://www.artstation.com/artwork/v28dPO

CelticwarriorTopo

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