The attached images show the issue I’m encountering. And I also put in a shot of the polypainted creature before hitting color>texture.
My issue is When I convert color to texture my texture then turns grainy or pixolated.
It seems to be the cavity masked areas only that become pixolated.
It has nothing to do with the size of my texture, because even at 4000x4000 it happens.
Is there anybody out there who has encountered similar problems or anything like it that might be causeing my issue?
[](javascript:zb_insimg(‘112800’,‘EB_GRAINY_ARGGGG.jpg’,1,0))
[](javascript:zb_insimg(‘112887’,‘EB_01.jpg’,1,0))