Thanks so much to everyone of you, that comment keep me inpired to improve my self!
TheArtMonkeyThanks so much for your feedback, totally agree with the fold issue, i see a lot of reference to make the baggy look, but still fill unrealistic, i really need to improve my fold skills.
The Tyrh warrior project took me around 2 month, but i work on that during 2 years, this is a personal project for RPG game script that i am making, this is one of the main characters.
I think this was one of my biggest project and i wanted full of details, but at that time i didn´t know about Fur, make realistic shaders in arnold, ETC. So in the way i learn a lot with this character. One of the hardest part of this model was make the jugdment of technical aspect, How many Geo can handle?, how many UV layout?, Texture Size?, Bump or Normal Map?. How many maps?. how much details i apply to displacement?. So i trust on my self taught knowledge. But i hope next project i have a better result on the technical aspects, to not fail in small details.
And again guys thanks very much for your support!