I started this morning with one of my old 3dsmax meshes that was gathering dust and ran it throught the zbrush wonder machine. My wife thinks I’m completely obsessed with sculpting in Z and she’s right. It’s just too damn fun. I got lazy with his outfit and clothing detail which will come together eventually.
I used displacement maps from Z on the lowpoly mesh in MAX, slapped together some MR skin shader and textures, added some basic eyes and used this model to try out MAX8 hair for the first time.
Here’s the progress:
SeanE