So what I’m trying to do is this: I have a very high poly mesh with UVs that takes forever to export. I wanted to break it up into a head and body subtool so I could have only the head be highpoly and the rest at a lower res. For that I have to create a polygroup, then split that off into its own subtool. However I can’t even see polygroups while I have the mesh unwrapped. After deleting the UVs, I can’t control paint to create new ones. Why?
These are the steps:
- Trying to create polygroup for head - Can't, because I can't see polygroups in wireframe while I have a UV active.
- So I delete the UVs
- Now I can create a polygroup/see them. So I create a new polygroup for the head.
- Now I need new UVs because I had to delete them. Go to UV master to create new UVs
- Can't see my control painting anymore, only if I go to color -> Fill object. Then I can see the mesh being filled red or blue, but can't paint it with the brush so I can't paint where the seams are.
RGB is on 100, polypaint is set to colorize. What’s going on here? What am I missing?