Hello everyone, I hope I explain this issue well, I am sculpting a model with Sculptris from a sphere base mesh, now I am extending the mesh to make other parts of the body but I notice that when I click on that parts the pivot doesn’t change place, it stays fixed in the center of the original base mesh, which in this case is the model’s head, why does this happen? when I click anywhere other than the head the mesh rotates taking only the head as the center. In Zbrush when sculpting one clicks anywhere on the mesh and the pivot changes to that place for better model navigation. I hope I was clear, thanks in advance.
Hello Zber2 it worked perfect!!! I had no local transformations in sight and when I found it it was off, thank you very much.
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