Hello Everyone!
Suppose, I deleted a face on cube with ZModeler.
How can i restore the polygon (create a new polygon, fill the empty space) with tools and not use ctrl-z?
This is easy doing in 3D Max and Bleader. But in ZBrush… is a question.
And other question: How can I to create some polyloops?
Suppose cube consist of 6 polys. I deleted a top poly. I’m making polyloop and fill the free space.
I understand that i can simply extrude the top poly, but i’m interested in my method. Can ZModeler so or not can.
Please help me to decide this problem.
Thanks.