Wondering what tools ZBrush might have a way to offset a mesh (as if you had a figure and wanted to make a "water tight hollow solid , with a open bottom. For 3d printing), I have used an offset mesh command in Rhino 3D and unless you are offsetting only a very small distance you get a problem with inner offsets, the mesh will kind of have over laps on itself, because the command is not “intelligent” and cant scale down any geometry to make a smooth off set. It looks lik pannel loops does this sort of thing, but woul it work on a complex form?
Thanks