ZBrushCentral

can you sculpt accross multiple subtools?

can you sculpt accross multiple subtools at once?

thanks!

Nope, I don’t think you can. It would eat too much memory. As the idea is that they say if your system reaches a limit at say 9 million polygons, you can do that much for each subtool, but you can only work on one at a time. So you can imagine how usefull that would be if all your subtools added up to 40 million or so polygons.

One option. There is a make1mesh plug-in. It will merge all the subtools as one, at the current subdivision level, but lose all the others. Then when done, use group split to make them subtools again. And if you were already at the highest subdivision, you may be able to reconstruct the lower ones back (don’t forget to click enable UVs, for some reason the reconstruct button doesn’t work without it, even if you don’t make UVs)

I would also make a possibly suggestion with that. If some how you could not reconstruct. After making 1 mesh, then modeling, then splitting back to subtools. From there, you could of tried to export each tool as an object, then load the original tool before all this, then one by one import the mesh in the correct subdivision level. Sadly, Zbrush 3 has a problem, when you import the mesh, it will unify the tool or subtool. So if you importing back a glove, suddenly it will resize to the overall preview box, making it the size of a boulder in the middle of the figure.

Just thought of this, but maybe if one inserts 4 spheres, forming a box outside each subtool in the exact same location for each subttools. So the imaginary box is as large as the figure, and that each real mesh falls within it. Then the unify will be forced to make the spheres fall in the same spot across all the subtools, so then the meshes will stay in the correct spot. Just a theary

Another idea, Transpose Master. It lets you post and sculpt your subtools. Only downside, it auto lowers each subtool to the lowest subdivision before combining. That way you don’t crash your system if they all added up to that 40 million polygons and such. When done, using the plug-in, it will transfer it all back to subtools, with their levels intact, even their modeling layers. I might be useful if that plug-in had an option for the highest level transposing.

thank you so much for ur help! it was very helpful and informative. i will try these and see how it ends up! thanks again!