ZBrushCentral

Can you retain symmetry if you move the object?

I’d like to be able to sculpt an object which won’t be the center of the object (an aircraft engine) however whenever I move it with the transpose line, it loses all symmetry. Is there a way of maintaining the symmetry if you move the object of center?

I’d have the engine as another subtool, then append it. Select it and move where needed and then dup and mirror for the second one. I have a button in my custom UI. Lots of buttons :wink: Link below my post :slight_smile:

press the LSym button in the Transform palette, for some reason it has the same icon as another so i included a pic.
2015-05-17 16_17_51-ZBrush.png
info: http://docs.pixologic.com/reference-guide/transform/
you can also try poseable symmetry:http://docs.pixologic.com/user-guide/3d-modeling/sculpting/symmetry/

Lsymm was the trick! Would that work if you already broke symmetry though? I don’t believe you can reset the center if that is the case though?

from my understanding (which might be wrong) Lsym finds the center of the object as it is, same way the transpose centering action happens, so its the objects center space and if you have changed things already you will only get symmetry in areas where you haven’t changed much. you will get a similar effect if you hit the s.pivot button, this is useful if you want to recenter your object to the world center point, similar to unify in deformation but without the scaling.
now what you might be looking for is the poseable symmety link i posted above, that works off of the topology not the object or world center.