Hey guys,
I’m looking for tutorials that explain in detail modelling creatures (example: Zhelong Xu’s Chi-Dragon ). Particularly, what interests me is techniques for building interesting shapes, custom alphas / vector displacement maps and creating balance between low - mid and high frequency detail.
I know Gnomon offers some creature courses but they seem to be far from the stuff that I’d like to master; Zhelong’swork is a good reference point. Any suggestions?