how do i achieve this?
i make characters for use with daz studios genesis 3 and 8 figures male and female .
i have made custom textures using several different programs to generate unique base maps for the shins.
i want to be able to load the custom base skin maps on the high res sculpt to further improve them with polypaint by using the masking tools to shade the depressions and highlight the raised areas .
think ridgey headed aliens .
this will in theory allow me to add highlights and shadows to the textures .
those textures will then be enhance by the normal maps , (the high res detail sculpt turned into normal maps ) i make for the lower polly daz figure , adding ( i hope ) further detail to the figure once rendered .
i just canot figure out how to load the genesis textures to the genesis 3 object i impore as a tool to sculpt the higher res detail on in z brush
any help walking me through the process will help me out tons