- Create any object in blender/3dsmax etc and add a single vertex to the object that isn’t connected to the rest of the mesh
- export the object as a fbx and import it to zbrush2021
- divide the object 2-3 times, safe the file, close zbrush
- open the file again with zbrush
It seems as if this would completely destroy the mesh, if other people can replicate this then this might be worthy to fix by the developers
or at least good to know for anybody who gets confronted with this kind of error