anyone else notice an issue with alphas appearing too too large or rounded in 3.5r2 in comparison to 3.1? also there is a big difference in thinckness for the mesh extract; in 3.1 you could make the mesh thickness much thicker via the thickness selection. 3.5 you seem to be tied to a 1/8" max thickness.
I am new to Zbrush, I started using Z right before the upgrade to 3.5. I think Iâm lost in the cracks somewhere.
The reason I ask this, is because I am trying to do the âMake a Swordâ tutorial in the classroom and 3.5 alpha masking dose not look the same as it dose in the 3.1 alpha masking. I am doing the same operation in both programs, but the result is very different. I am trying to create a square Guard by extracting a mask made with Alpha 28, mesh extracting it from a square plane. the guard has some diamond patterns in it that cut all the way through. Otherwise i think the instructor would have had you use just a cube base.
this all has a point honestâŠ
So my end result in 3.5 leaves me with a rounded square guard instead of a sharp fine edge square guard that i get in my 3.1 attempt. I would rather further learn the Ways of Zbrush in 3.5 considering that its the newest version.