Hello!
I’m new to Zbrush, using it for 2 weeks or so.
I’m doing my first ever sculpt by vaguely following a tutorial from Udemy. The problem is inthe vaguely bit lol - I either skipped the “body and torso connecting part” , or guy didn’t do it at all
The model is almost done.
My plan is to create hair in Maya, retopo clothes and gear in 3ds max, texture in substance (and do some renders in 3ds max), then rig in Max and import to Unreal 5.
I got lucky with Zremesher and got a really good topology on the head. I’d like to save myself some time and not do the daunting manual retpology of the head / face.
I know I can connect this by dynameshing it, however this way I can forget about topology on the face and gotta retopo again. Is that the only way?
this is the current state of the sculpt