ZBrushCentral

camera's clipping plane hides objects in large scene

I have a large scene where I have to zoom in to sculpt details, but as soon as I zoom in the scene dissappears as I get closer. looks like the camera’s clipping plane in Maya. Is there somewhere to change the number or reset this so I can get closer to the object?

Try this: Draw menu and activate Auto Adjust Distance

clip.png

And see if that works…

thx Regnas for the suggestion but the problems remains :frowning: