I was working on a file last night and having trouble zooming in close enough to the model. It would just decide I was close enough. I tried flipping Dynamic perspective on and off and that didn’t seem to make a difference. Then I turned off Perspective completely and I could get closer to the object. So, I would flip back and forth to get close and sculpt/paint. Somehow while navigating it seemed as though I went inside the model and it was turned upside down and then right side up. After this happened it looked as if the normals had been flipped. Sure enough I had to hit Display>Double and it would appear normal, I had to do this to all subtools. I then noticed that the hair (only thing asymmetrical) was mirrored.
These symptoms seem like the camera somehow scaled negatively or something really weird. Is there a way to fix this? My previous save was kind of far back and if there is an issue I don’t want to keep going forward in this project file.
Technically if you exported the subtools their normals would have been fine. What you experienced appears to happen when you turn dynamic off on perspective. just flip all the normals, mirror the hair back to what it’s supoosed to be and keep working. I’d also save out the tool and load it into a new clean project. you could also export on of the tools and check it’s normals in another program just to make sure nothing’s wrong.
But all in all I pretty sure everthing’s fine. Just don’t mess with the dynamic perspective…
Thanks.
So I want to export/import into a new project file to be safe.
Leave “Dynamic” enabled.
The only reason I was turning Dynamic off was because I couldn’t zoom in close enough to do detail. Usually I can continue to zoom forever and get really close but never stop or pass through the model.