ZBrushCentral

Camera Clipping

Hi all,
First off I would like to say that I am new to the community as well as new to the software and I am super excited to be apart of such a variety of artists and I look forward to connecting with you all!

I have searched through some forums and haven’t had any luck finding an answer to my specific issue.(may be a forum noob issue)

I am currently working on a project and I have gotten a file from another collaborating artist that I have to use. My issue lies when I go to rotate around an object, it disappears or clips. One of the first attempts to fix the issue was to check the geometry scale. Which was in fact huge. So tried to scale it down to see if that would fix the issue, but no luck. Second attempt was after reading a thread on auto sizing. I went to Draw>Auto Adjust Distance§ and activated it with still no luck as well.

I know that with other packages such as Blender, Maya, and others you can change the camera clipping plane. Is there a way to do this or does Zbrush handle camera clipping differently?

Thanks in advance for your time in just reading through my shpeal and your help!:smiley:

hi,
maybe you can try to go to ‘deformation’ tab,
then clic on ‘unify’,
this will re scale the model to a functional scale.
I think it can help.