ZBrushCentral

Camera/Clipping Plane Settings??

Hey There!:slight_smile:

Can anyone help me......i imported a piece of terrain geo from maya, and only the bottom of it is visible in ZBrush?? Is this a clipping plane issue? :confused:

Any help is GREATLY appreciated :slight_smile:

tronin_ronin

Probably but with this sort of problem it would help if you posted a small image to show your problem. :wink:

You might try: draw your model on the canvas then hit the Rotate button to bring up the Gyro in rotate mode. Then click and drag downwards outside the gyro. This will bring your model forward of the clipping plane. You can use the same technique with the Move gyro.

bottom_view.jpg

Hi There,

Here are jpegs showing the top and bottom views…I tried placing the object in rotate view and clicking and dragging outside of object, but no luck…any advice is greatly appreciated :cool:

Attachments

top_view.jpg

The following will make the polygons visible from both sides.

You should try toggling the “Double” switch in the Tool menu under Display Properties.

It may be that the normals are flipped when you’re importing from Maya, use the Tool.Display Properties.Flip switch if this is the case

Hope that helps.

Edit: removed suggestion that surface normals could be flipped on import via a preferences option.

OK, I think that if (with your object in Edit or Transform mode) you press the Tool>Display Properties>Double button things should be all right.

EDIT: Beaten to it! :slight_smile:

I win :smiley:

Ok…will try it now :smiley:

You guys rock!

t_ronin

This time… this time… :slight_smile:

Thanks again Guys! :cool: