This is my new piece. Butterfree.
Everything was sculpted and hand painted in ZBrush, starting from a sphere and working with Dynamesh, remeshed, subdivided, UVs and exported all maps from there. I used some alphas to create the textures. Xgen for the hairs inside Maya. Powerful tool. All rendered with Arnold inside of Maya using one HDRI (from hdrihaven.com) and 2 lights for the scene. Here I used Substance for the branch.
I used Affinity Photo to compose it and Photoshop to tweak it more.
More to come.
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