ZBrushCentral

Bust Study of Michelangelo’s David

Hi everyone,
This is one of my sculpting studies based on Michelangelo’s David. I started this project in Mudbox, but later converted the sculpt to ZBrush, as Mudbox was running very slowly on my computer (not sure why).

I completed the entire sculpting process in ZBrush and rendered multiple passes — including occlusion, final gather, and subsurface scattering — in Maya/Mental Ray. Traditional cast drawings were my main reference for lighting and rendering.

I didn’t extract a displacement map; instead, I used the Decimation Master plugin in ZBrush. Later, I composited all the render passes in Photoshop, added some dirt textures, and applied various filters such as lens blur, sharpen, color adjustment, and exposure.

I hope you like it. Enjoy!

P.S.: The ZBrush sculpt has approximately 4.5 million active points. I mostly used the Move, Clay, and Flatten brushes, along with many reference images of David.

goktuggurellier_David_All.jpg

very good kepp posting

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So beautiful! i like it a lot, specially cuz i lovee all kinds of classical sculptures, and this one is fantastic!!! 5 Staaars ! for sure, and well, about mudbox, i think is slow cuz mudbox prefer and consumes too much the graphics card, (and that’s bad), and zbrush only requires some RAM, (and that’s better!:laughing:)

Once again fantastic job!!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:

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Sweet work, having seen the original - I thought it was slightly above life size, but when i saw it in person it was huge and commanding…Looking forward to more from you

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Fantastic work so for!!! keep it up

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This is a great piece. Excellent work.

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Very Beautiful.

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Many thanks! @digital_3d @ioster @sendhilv @d100763 @manzarek123 @adampof