We are creating a bump map but have run into a problem (see attached).
We apply the “Bump Viewer” material to our model, drop it with Projection Master, select “3D plane” as our tool using “Drag Rec” for a stroke and select our texture.
If we choose the default “Brush 00” (the square one) an use it all is as we expect it to be (see attached image (left leg)).
HOWEVER if we choose any other brush (like brush 06 so we can have the texture feathered at the edges) we get a tiny bump artifact that appears between the larger bumps (see attached image (right leg marked with arrows))
We have tried importing a number of custom brushes and textures using a wide variety of bit depths etc. but can not get ride of these artifacts.
We could just use the “00” brush but we can not get it to have a soft, feathered edge.