ZBrushCentral

Bugatti veyron

Hai friend,
this is my new post…now iam trying to make a hardsurface modelling…
hope you like this…
please suggest on my sculpting…please give some tips for hardsurface modelling…hope all will help me…
i made base from zsphere
[[attach=173839]base.jpg[/attach]]base.jpg
[[attach=173841]sculpted.jpg[/attach]]sculpted.jpg

Looks like a great start.

For me, I have found Morph Targets and layers to be really important. Its important to be able to correct a secondary effect of the Hardsurface Brushes. Say if they catch some geometry that you didn’t want to.

I tend to use the Ctrl + 1 Hotkey to repeat identical strokes. Tends to be a good way to cut into form.

The Polish is great, especially if you have a large brush size, and press softly. It has a great way of smoothing form without collapsing it.

I made a video last week that sort of showed how I have been using the Brushes
The Video
However, you are dealing with something that has a smoother form, so my techniques might not be as applicable.

I definitely recommend drawing on the mesh to define where you will place your form.

And as far as hardsurfacing Brushes, the Alt zAdd mode is important. Its important for correcting surfaces.

Sorry for being vague (sort of tired, need some sleep). But I do hope that this may help you out some. And I am interested, if not excited, to see how your model progresses :slight_smile:

thanks very much Der_crow for your advice,actually iam not very much familiar with these tools…however i will found useful with that tools,Thanks…
now i had sculpted backside of Bugatti…hope you like…
can anyone please tell me how to get a finished look for cylinder at back and also to body.
[STAGE2.jpg](javascript:zb_insimg(‘173868’,‘STAGE3.jpg’,1,0))

Attachments

STAGE3.jpg

i had now added tyres and a ground for bucatti…
can anyone please help me,how to get a nice cylindrical and finishing look at back…it looks like soft at back part…can anyone suggest…
hope you like it
[grounde2.jpg](javascript:zb_insimg(‘173887’,‘groundeside.jpg’,1,0))

Attachments

groundeside.jpg

Hi! Interesting! I would build up the cylinder and the other parts of the engine with different subtools and then append them to the bugatti.

can anyone suggest a way to get a finishing looks to bugatti… to get rid of clay look at back side.
do you like it,i completely made it in zbrush…
please give your openions on my making so that i can improve it…my work is not finished yet…

If you have R3. H-Polish is a great brush for cleaning up variations on a surface.

this was update of my old thread .now i completed my image,hope you like my bugatti.i had fully modelled it in zbrush.compositing was done in photoshop.comments are always welcome…thanks giving instructions…
[compokunniweb.jpg](javascript:zb_insimg(‘183427’,‘compokunniweb.jpg’,1,0))

Attachments

carfinalweb.jpg

Looks good. A curved hard surface is really a challenge in Zbrush.

thanks for reply.i did only as a test for zbrush hard surface.but it is difficult.thanks for reply

hai friends,
here is my update on my bugatti model.rendered in maya.with help of photoshop.modelling was done in zbrush.hopes you like it.

[bugattizbrush2.jpg](javascript:zb_insimg(‘190920’,‘bugattizbrush.jpg’,1,0))
thanks

Attachments

bugattizbrush.jpg