Hi Marcus. Glad to know this is not a bug.
But let me say this is a problem if you don’t know it. People uses a lot of models with uvs at range (0,0) (1,1) and it could became a true headache.
I’m nobody for request nothing, more with your update prices policy ;).
But really, if its possible, would be great that Zbrush detects if a uv have any coordinate in (0,x) (y,y), (x,0) (y,y), (x,x) (0,y), (x,x) (y,0), and ask to the user if he/she wants scale down a little bit automatically.
I’ve been getting me crazy trying to get some maps. And the majority of your users will use Uv Maps assuming this settings as a valid standard.
I hope not disturb you in any way, it is not my intention, I see your point about multi uvs maps, but I think its important warn this to the user. I swear you I’ve been getting me crazy over three days. Specially when someone do a quick test using simple geometries, which uvs often coincide with UvMap limits.
Even your own “3d Plane” of Zbrush fails. Try it, take it, make 3d mesh, subdivide, sculpt it and go to lower resolution for make a normal map. The result fails, because the Uv map of Zbrush 3d Plane goes from (0,0) to (0.97, 0.03), touching the “prohibited cords”.
Marcus, doesn’t happen anything, if it is not a bug, just a way to do things, its well, its your soft (a really really excellent one), but, well, maybe a warn about would be perfect, one of those that offers you the “skip till next restart”. Seriusly, could be a problem and with know it is more than enough.
Thank your for develop Zbrush!!.