I used normal modeling (not HD) for a character, then went into Sculpt HD for the mouth, then disabled Sculpt HD to work on other parts of the face, then I re-enabled Scrulpt HD for the eyes : the mouth got all messed up. I don’t know yet whether this is permanent on my model or just a display artifact. I tried to load the mesh in the 32 bits version and I got the same area messed up but in a different way…
If I try to go to Sculpt HD again, ZBrush crashes… I think my model is dead, many hours wasted. Any idea how I can recover from this mess?