ZBrushCentral

brute gunNER (WIP)

helo folks…have been workig on my brute gunner since 3 days and wanted u guys check it out…this is my 4th model…so reallly need ur crits…work has to be done on ears…and how should i deatail the palm or the fist…
plz commment…its reallly needeed…hope u enjoy it…
-zain:)
aantomy.jpg

Attachments

body.jpg

face.jpg

face5.jpg

pose1.jpg

pos2.jpg

pose5.jpg

Wow, his weapon is huge. :smiley:

this is wat i got finallly…well…posed my model for the first time…hope u guys like it…
pls comment…(even if it is thesadest model of all time):rolleyes:
done 1.jpg

and a quest-why does 3ds max crash when i try to put displacement map in the material…pls help me.

plsss guys guys guys…help me…sumthing…aleast an insult…or a teaching …sumthing plzzzzzzzzzzzzzzzzzzz…:mad:

Nice work so far. As for your problem with Max feel free to PM me and we can work through it.

people have right feet, and left feet, you seem to have same feet on each one. didnt you do an ogre or something?

just look at references, and think about the general details. The eyes are way off, and the gun is just too big. make it believable and it would probably lok heavier. more refined muscles, bulkier. Take your model down a couple sub d’s and try to get a nice silhouette to it before going any higher. look at some hulk art, see what i mean, like the curves, hunch the back maybe. Youre throwing on high details without really resolving the general shape and form of your character.