Hi, I’m trying to work with the planar brushes and I noticed a -very- annoying feature that wasn’t the case with the brushes in 3.1.
Depending on how I have my model turned, is how the brushes will apply, now this might make sense if I wasn’t using symmetry but for projects where I am using radial symmetry to apply effects on say the inside of a ring, the side I’m looking at gets flattened while the side I’m not gets pushed/pulled towards the side I’m looking at.
I’m not sure how to disable this to make it apply based on the surface as opposed to which direction my camera is pointing… any tips? Thanks…