ZBrushCentral

Brush strokes more "segmented" now in 3.5? (See page 5 for more information)

Dam’s standard brush has to be used slowly to get good results and the smooth brush and other brushes seem laggier than Z3.1 Even Z3.1 on a much slower comp makes better strokes. So maybe it’s an option?

[Added by Moderator] Please see page 5 for answer from Support…http://www.zbrushcentral.com/showpost.php?p=633213&postcount=68

Make sure you’re using Freehand as your stroke type, not Dots. Also try increasing your Mouse Average.

You have to use lazy mouse with lazy step turned on very low to get nice brush stroke in zbrush.
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Its quite stupid. Since lazey step is usually used to do step type strokes.

Took me while figure it out, Funny how standard brush is broken in zbrush.

I have actually seen no difference in the freehand vs the “dots” stroke type for mesh sculpting in 3.5 . In 3.1, there was a distinctive difference, but no longer. I illustrated the difference in the following post:

http://www.pixolator.com/zbc/showpost.php?p=611726&postcount=113

@OP, yes, many people agree with you. I myself didn’t see the difference at first when just doing simple tests with my mouse.

But now that I’ve done a number of in depth sculpting projects with my Tablet, I can definitely say that while 3.5 has superior performance and max poly potential than 3.1…it is noticeably inferior to 3.1 in how quickly the strokes break up into “dots”, at least while working with the tablet. There have been a number of threads on this.

Whether it is actually a “lag” issue, or some sort of velocity/spacing/tablet input difference is unknown. There is currently nothing to be done that will significantly improve it, other than to work slowly, or use Lazy Brush (Lazy Brush seems to be a different animal, and actually has exposed settings to further improve spacing).

Hopefully we can see this aspect of Zbrush performance restored to what it was in a subsequent update.

In fact this problem happens with any brush in zbrush even when using the mouse.

Its just when you make stroke too fast for zbrush it averages out badly. So lazy mouse with lazy step takes care of the problem.

Thanks for the replies. Yes there are aspects of Z3.5 that have better performance than Z3.1. But damn it >,>, strokes are only like the most important aspect :D.

It’s nothing that can’t be worked around that’s for sure. Maybe I’ll try Lazy mouse, but since I’m usually sketching and not really making a lot of detail, I don’t use Lazy mouse too much and I prefer quick strokes and that is when Z3.5 performs worse.

Thanks again.

of course in some ways this doesn’t help now that lazymouse crashes zbrush, see other threads.
why they don’t just reenable all the stroke settings is something i wonder.

I just got Zbrush 3.5r2 in the studio. I have been experiencing the same thing. The strokes are noticeably more dotted. Which means I have to use the smooth brush even more. This is a problem for me since I sculpt alot of cloth surfaces for characters in my line of work. I feel like I am wasting more time fixing my strokes then actually sculpting the mesh.

Attachments

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what bugs me is when you make a stroke with the standard default brush: you’ll have a bump at the beginning of the stroke which wasn’t there in V3.1

Using Lazy Mouse with 1 lazy radius works okay for now. But I agree this is an annoying problem that should be dealt with

I’m bumping this to say how annoying and random the lazymouse crashes are. I guess I’ll just have to learn to save every five minutes or so.

I also agree with the fact that Zbrush 3.5 is no way faster and better as much as the standard brush (the most useful and used brush in Zbrush), and smooth brush( even with -100 focal shift), both of them are really slow, comparing with Zb 3.1.
First problem with standard is the doted stroke(even with mouse average =5 or 6) , after that another problem is the fact it’s slow processed , and also the “smoothness” of old standard brush is gone( now it feels like it has some sort of a sharper alpha on it ). The Smooth brush is also “weak” . Even with focal shift -100 ,and with maximum curve adjustments, it doesn’t have enough power to fight against average dense geometry ( 3.1 smooth rocks , 3.5 smooth is the opposite).

I hope Zb 4 will change only what is needed to be changed and not because is fancy to change things even if nobody complained about them , but this is the way it happened with Zb 3.5.

Well I have the same problem as you guys but AFTER upgrading my machine to 64 bit and a lot of ram. i have the latest tablet drivers for win 7 and I’m experience the same dotted line when using standard brush with or without the lazy function. Also the freeze thing.
It’s like the respons from putting the pen down and start drawing to actually see something happen on the modell is slower. it works quite fine as long as you continue drawing but as soon as you lift the pen and put it down somewhere else the respons time is lagging, very ennoying!

Husse

This sounds like a different issue. The broken strokes in 3.5 arent necessarily lag related. They will break into dots readily even on low poly counts, and there is no “lag time” as you have described. It is easily apparent from 3.1 to 3.5 on the program level. Certainly whatever this “freeze thing” is is a separate and more serious technical issue.

I would take this up with support where you can provide them with advanced system info.

Scott, I found an update to the wacom drivers and that took care of the lagging I tried on a polysphere and It worked great so I thought to myself; let’s continue with my old man I was working on. I hit the load tool button and guess what, ZbBush freezes on the dialog popup. I did a restart and ZBrush freezes as soon as I hit load tool button!
I have restarted my computer several times but every time I hit that buttom it freezes… I guess I’ll start a new thread on this.
Holy moses when will I be able to run this software without any problems!!!???

Husse

same problem here…
the lazy mouse trick is a workable solution for quite some sculpts but obviously not for everything…

Unfortunately, this stroke quality issue seems to persist in 3.5_R3. I imagine it might seem slightly better than it was in R2, but it is still no where near the quality of strokes from 3.1.

Ah well…here’s to hoping this issue gets looked at in 4.0 :slight_smile:

Ooh! Ooh! In the new Zbrush 3.5_R3, go to the Brush menu> Modifiers, and assign a Trails value to your strokes. Maybe about 12 or so.

This basically “overlaps” a number of strokes, and results in smoother, more continuous,richer strokes similar to what we had in 3.1, freehand, without using lazy mouse. Helps quite a bit. Still not as good as 3.1 stroke quality.

Alright, I take that last thing back. I got excited for a minute there, but really, it is only barely helpful unless you’re moving really slowly.

sigh.

Ok, this does help significantly though. In 3.5 _R3 Go to Preferences> Performance> Mouse and Tablet Samples> and crank that up all the way. It makes a noticeable difference (if youre using a tablet) though still not as good as 3.1

It seems to me I tried the same thing in 3.5R2 and didnt get as noticeable a difference. Shrugs.