Hi there, my first post in here. Actually my second, but I was logged out automatically while writing, and it was all lost when I pushed “back”. So a little angry…
When I brush on my model, and I am in a lower level of sDiv, my brush will not always snap to nearest vertex (due to big faces), but instead rotate the model. A pain in the ass, actually. I have made video to show it too you. In the video the ikon of the brush won’t change to the rotation-ikon, but it does in the software itself.
My expert friend can´t recreate the problem on his machine… Whereas I can create it very easily. The faces doesn´t have to be very big, before I can find areas between vertices, where I can rotate.
I just want to rotate when in the area surrounding the model, and if anyone knows the solution to this, I will be very…joyfull, I guess.
In the video I am not making anything, only showing my point. At one point I suddenly work on the front of the mesh, which very clearly shows the problem. I didn´t rotate the model intentionaly, it just happend because I brushed a little too fast, and suddenly hit a “rotation” area on the mesh…
video: http://s176.photobucket.com/albums/w164/hkragh/?action=view¤t=ZBrushMovie.flv
Please give me answers…