ZBrushCentral

Brush normal to surface control

Is there a way to turn off this feature so planes could be built up at a angle to a round surface? Using hpolish or trim dynamic brush.

Hello @jimmylegs

I’m not sure what feature you’re referring to. Rather than fixating on a certain feature, this this sounds like a situation where you’d get better results explaining exactly what it is that you want to do in the program, with illustration if necessary, and then let people advise you.

:slightly_smiling_face:

I am trying to do something like this. Just turn my roundish object at the right angle and hpolish or similar straight down. Like cutting a groove or something. Or if you know of a techniqueCapture.PNG I could use. Everything I have tried is a real pain.

ZBrush has a dizzying number of features capable of cutting down into a mesh at a certain angle, or making a stroke of a certain shape. If a freehand approach is not getting the job done for you, simply make a brush that does what you want.


If you’re trying a more finesse based freehand approach, you may be trying to do too much with a single stroke rather than a combination of features. For instance it would be much easier to simply indent the mesh first with a brush like dam standard, then flatten the edges of that stroke with brushes like Trim Dynamic, Trim Adapative, Flatten, and the polish brushes.

If you’re not making use of Lazy Mouse features, you’re working with one hand tied behind your back. Use features like lazy radius and smoothing to make more smoother, more deliberate strokes. The Lazy mouse Backtrack > Path feature is great for defining a curve for the path to follow, and then sweeping back and forth along that curve.

Again though, this is a finesse approach, and may take some artistry. Smaller, lighter overlapping strokes–soft scrubbing with a pressure sensitive tablet, and not heavy handed marks. If you’d prefer a more deliberate stroke to get more done with a single action, then you may need to produce an alpha or a VDM that does what you want.



Attaching a shaped alpha to a brush like the Layer brush can let you cut down into a mesh at any angle or shape you wish. Adjusting the ZIntensity will alter the incline. These brushes can be converted into curve brushes, administering that stroke along a curve.

Brushes like Chisel or the Scribe brushes can use a VDM tip to produce hard edged strokes in any shape you wish.

Live Boolean is slower, but it can ultimately be used to produce just about any shape in the program with real geometry. Create an IM Curve stroke with geometry in the shape that produces what you want, and then use Live Boolean to cut it away from the mesh.

:slightly_smiling_face:

Thanks for the in depth answers. I will explore these options and techniques.