ZBrushCentral

Bristle - League of legends - The Call

Super proud to finally share the work we did at Unit Image for Riot games’ League of Legends cinematic “The Call”. Bristle was a very fun creature to figure out, I was mainly responsible for the sculpting, texturing and shading of the organic parts including the snow scattering. Interpreting an existing design in a realistic way must be one of the most interesting challenges I could tackle. This wouldn’t have been possible without the support of the amazing team at Unit. This project was done under the supervision of Jeremie Moncomble and Florent Duport, the groom was done by Laura Guerreiro, the saddle and armor by Laura Salomoni, blendshapes by Valentin Viennot and post animation sculpting by Lucas Margolliet.

13 Likes

Looks great @Aly.Farroukh Congrats on the project :wink: thanks for sharing.
Jaime

1 Like

this Bristle was a beast!!! :slight_smile:
thanks for sharing the work!

1 Like

Thank you!

thank you!

Outstanding, thank you for posting so much and congratulations.

1 Like

Thanks so much Paul really appreciat it!