Hi All,
Sorry, my skills are quite dusty as life has taken me to a different road.
However, I’m making a come back and being trying to work on Zbrsuh 3.5 R3
I sculpted a head from a sphere in Zbrush all the way till sud-level-6.
I then retopologized in Zbrush to get a lower poly count mesh. Then exported the newly retop low res mesh into modo to lay down UVs so I can later edit in PS.
Now, the question is, I have a retoped mesh with new UVs and I was wondering how am I going to bring all the details from a million over poly-count mesh in Zbrush into my new imported low poly mesh with UVs?
Any direction / tips / tutorials / suggestions are welcome and appreciated.
Thank you all.