ZBrushCentral

Bringing Back Details From High Mesh to Low Mesh

Hi All,

Sorry, my skills are quite dusty as life has taken me to a different road.
However, I’m making a come back and being trying to work on Zbrsuh 3.5 R3

I sculpted a head from a sphere in Zbrush all the way till sud-level-6.
I then retopologized in Zbrush to get a lower poly count mesh. Then exported the newly retop low res mesh into modo to lay down UVs so I can later edit in PS.

Now, the question is, I have a retoped mesh with new UVs and I was wondering how am I going to bring all the details from a million over poly-count mesh in Zbrush into my new imported low poly mesh with UVs?

Any direction / tips / tutorials / suggestions are welcome and appreciated.

Thank you all.

You could try either with the Zproject brush, or with the Project All option in the subtool menu. There’s probably a better method, but to skip my problem with the UVs I had to do it this way… Subdivide the new retopo’d model and in each subd level do this Project all. It works pretty well, but you’ll just loose the 3D layers and other nice stuff anyway…