Hi.
Iv been modelling/ sculpting for some time, and constantly run into this problem for the best time effective workflow between concept, and final production mode. To explain this lets look at my software im using, and what it is im trying to achieve.
Im using Luxology Modo for modelling, and its Topo tools. I used to just produce the production animation ready base mesh from the word go, but this hindered my concept flexibility. So I started to do things the other way around.
I sculpt a head within Zbrush, Dynamesh, Zremesher until I get the concept the way I like it.
So here is now is the huge time consuming process after the concept stage, getting the concept to production model.
1: Zbrush topo tools are not up to the job
2: Modo has issues with shrink wrapping correctly, symmetry.
3: Zbrush requires all holes are filled in, creating more mess to sort after projection.
4: Zbrush projection issues such as artefacts from spiked verts, topo not always outside geometry so not projecting correctly
5: Topo loops are not being used by Zbrush projection, so them nice loops for mouth and eyes and now twisted.
6: Time consuming re sculpting, and tidying up the mesh
7: Time consuming retopology process takes as long as making a good topo head from scratch.
How do you get around these issues. Iv just spent well over 1.5 hours making a retopo for a head, it dont shrink wrap, dont, project, and made a complete mess of the edge loops on projection.
Thanks dAN.