ZBrushCentral

Breakdown of Marinus, an old Dom War character from the archives...

Hi all,

I’ve just completed a final image using an old Dominance War model sitting on my harddrive. Being a production artist at EA, I rarely get the opportunity/time to push one final image to completion. This is my second piece using render layers from Zbrush. My goal this time around was to focus on lighting and mood. Something that lacked in my first piece. Aaron Sims has been a huge inspiration for me over the years. He has a keen eye and is able to capture his ideas and imagination so vividly in his concepts. Also props out there to Vitaly Bulgarov and his wonderful tutorials on his workflow and process. I’ve learned a lot from these gentlemen and hoping to give back with insight on my project.

Premise:

The idea of Marinus is the premise of a maiden who fell to her death into the ocean. Once she hit the bottom, she found a magical rune and was transformed. Now not living, nor dead, she has powers of oceanic creatures and has a symbiant jellyfish which provides protection and powers. Marinus is now on a mission to bring down BP for craping in the Gulf of New Mexico. (I just made the last part up. :D)

Model:
sea_turnaround.jpg

1.Previs of the final image. This is quick pass i did raw out of zbrush. With a quick lighting effect out of photoshop to get the basic idea.
2. Here I was focusing on the character and the jelly fish. Trying to get a sense of the lighting and the relationship/balance between the character and her “pet”.
3. Added in elements of the background. Water noise effects using render difference clouds. Glow effects added to the jelly fish and the jewel.
4. Toned down some of the glow, adjusted the contrast on the character to make sure your eyes focused on her first. Added slight hue shift gradient to the top of the image.

There’s a many great comp’ing tutorials out there. Lots especially with Gnomon. Aaron Sims has a couple there. Also there’s a great one tutorial that’s fairly new entitled, " The CG Surival Kit" by Jeremy Cook. It’s mainly a world/prop tutorial… but the last chapter provides some really valuable information on how to create a great final image. ie. how not to overmodel. quick ways to get masks working for you etc.

Conclusion:

I’ve hoped I shared something useful for you guys in this post. I finally got my Zbrush 4 activation today, so I’m off to play (ok maybe not right now, but as soon as the kids are alseep!) I am also teaching a 4-week online session entitled, “How to model a realistic highpoly bust” with the Rydan Workshop (www.therydanworkshop.com) next week. This session is free as they are currently in beta and are looking for students to try out their teaching environment. Contact them if you are interested. Thanks guys.

David Lam
www.artofdavidlam.com

Attachments

comp_wip9.jpg

marinus_comp_breakdown.jpg

marinus_comp_wip.jpg

Whoah!

Thanks for the workflow! You’ve captured a really surreal mood in the final comp.

I’d definitely be interested in the workshop.

Hey David, A fantastic pice of work! Well done!
I’ve put my name down for the classes as I desperately need a project to fire me back up! I really look forward to your classes if I’m lucky enough to be picked!

Verde: Woah back at ya! Thanks!
KillahPriest: Thanks for your comment. Then I hit my objective with the mood. Love to have ya at the workshop.
Upham: Thanks! Fire is definitely a good thing. I tell my students that once they finish the course, they really haven’t finished… they’ve just started. Keep at it and it will come.

Regarding the workshop, I’m trying to decide who to model for the high poly realistic head… how about…

wait for it…

Steven Segal. What do you think? The man is an icon for our time. :smiley: And I’ve yet to see someone model his greatness.

whoa nice! crazy what you can achieve with post production! Thanks for sharing your breakdown! i definitely have to try that out myself for my characters!

You gonna model next Steven Segal, that’s great!

I might try Jack Nicholson!

So the class you will instruct will be every Sunday for 4weeks?

Steven Segal would be great! Although a “younger” version of Sargent Segal might save on the pixol count! :wink:

wow this looks really great. thx for the breakdown and the info about the free class. I will write them a mail now and hopefully gain some knowledge so that one day i will be able to show some work with the quality u present here :slight_smile:

Thanks a sweet model and how about doing Jean Claude Van Damme?

Lunatic: Jack Nicholson would be cool. Yes, the next four Sundays starting this weekend Aug 22. Hope to see you there.

Upham; I’m going to go inbetween. Not quite over the hill but not fresh faced like in Abover the Law.

MDGeist: Thanks man. Hope to see you there

Sam10bw: Actually, it funny you should mention that… Van Damne was my second choice. Ha!