ZBrushCentral

braingull - a Digit’s Widget’s Animation

take care, this is a huge file, but if you are interested, you might want to have a look at a quickdone animation using Digits wonderful Animation Widget and Ed the Atoms seagull here.

hope you’ll like it and share your own animations here soon, too!

  • juandel :smiley:

That is so cool Juandel, the change of colors and the movement of the earth. All it lacks is a well aimed bird doodoo :slight_smile:

thank you, Digits! in fact, i goofed up with the fogs settings… the background could have been done much better… but then, it took me only about half an hour to do the whole thing. without your fantastico app it would have taken a weekend… no, it could not have been accomplished at all, i think.

ahm, the doodoo… i guess it could be done with the frames, right? i wondered how to make an object start moving right in the middle of the animation…

viva la animation! :smiley:

  • juandel

That is very cool!

hey,

wow, that’s really cool! i love the terrain that fades in. great work!

jibberish

Nice terrain handling.

:smiley: :+1:

Very nice animation Juandel! :+1:
Excellent water and fog.
Great bird too.
:slight_smile:

Cool :+1:
It’is a very nice animation :+1:


Stargo

thank you for the wowzie feedback, ZB’s! :smiley:

i did another one yesterday and though it has only 2 additional frames it is almost twice as big a file than the gull :confused: i hope you’ll find the download of this 1.7mb worthwhile, anyway. it is just a ball hopping down some stairs.

first thing i did was constructing a stairlike polymesh object via the MultiMarker tool by arranging some cubes. it is far from perfection but just in case you find it usefull you can download it here (Digits: you might want to shift this to Z-place’s ressources section - let me know, i’ll edit this message - same goes for Kathy, if she wants to upload it to her site)

next thing i did was creating a new layer, loading the advanced-animation-script, going straight to object1 inputs and placing start and end-marks for the ball (after the first render resulted in the ball to melt into the stairs i esp. took care to make the z-position of the end-one much closer). then i clicked the stroke function and made a smallsized single simplebrush-stroke following the future up and down path of the stroke and pressed the now active loadstroke1 button, thereby recording it. afterwards i deleted the stroke via ctrl-z. i activated the fog in the render-window and set its color at depth2 to the yellow, decreased intensity. in the lighting-window i dragged the sun to a top-position and increased the shadows intensity and length (i made one version with shadows z-mode, but no shadows were rendered :confused: (any hints welcome!) so what you can see is the default-shadow. back to the animation-script-buttons: i increased the number of frames to 50 and activated the bestrender button, pressed the execute and save button… the rest was done with “graphic converter”.

i believe the stroke-recording to be one of the nicest features in this overwhelmingly powerfull script. VERY clever, Digits! :+1: :+1: :+1: … but i still have to make mucho experiments: the velocity of the ball seems to increase in the center of the pic… is this because of something i did while applying the stroke, like getting faster or less pressure?

  • juandel