Hey all. Working on a Precision 690, 8 gigs RAM. XPx64.
While I’m loving exploring the new features of R2, I’m a little unhappy with the changes in the BPR render passes. What was the “image” pass in 4 is now the “shaded” pass. This is the image merged with the shadow.
The shadow pass is still there but is so over-saturated with blacks that it’s pretty useless, and redundant as the color pass image already has shadow baked in to it.
It was much better before as I had more control over compositing the passes in Photoshop. Now I have to do more levels work on the “Shaded” pass and I’m not as happy with the results. Anybody know if there’s a way to restore the render pass set up from ZBr 4? Anyone know why the change was made? maybe there’s a great reason which I’m not aware of.
T