High. I’m having trouble getting the effect I would like out of BPR. I am creating a lot of filters trying to push down the dark end of the AO and Shadows in order to get black in places such as the nostrils. This looks great in your standard “Best” render, but in a BPR render it seems to be rendering it with a lot of diffuse light.
When I push on these blacks really hard I get undesirable effects such as black all around the characters face.
Is there a base AO setting that I need to fiddle with? one that brings the detection in closer so it sees small cavities as having more AO? In the end i would like deep darks in areas such as deep in the nostrils etc…
Thanks